RasterLayer

Raster map textures such as satellite imagery.

See also

<a href="https://www.mapbox.com/mapbox-gl-style-spec/#layers-raster">The online documentation</a>

Constructors

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open fun RasterLayer(layerId: String, sourceId: String)
Creates a RasterLayer.

Functions

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open fun getId(): String
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open fun getMaxZoom(): Float
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open fun getMinZoom(): Float
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Get the RasterBrightnessMax property
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Get the RasterBrightnessMax property transition options
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Get the RasterBrightnessMin property
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Get the RasterBrightnessMin property transition options
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Get the RasterContrast property
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Get the RasterContrast property transition options
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Get the RasterFadeDuration property
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Get the RasterHueRotate property
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Get the RasterHueRotate property transition options
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Get the RasterOpacity property
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Get the RasterOpacity property transition options
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Get the RasterResampling property
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Get the RasterSaturation property
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Get the RasterSaturation property transition options
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Get the source id.
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open fun isDetached(): Boolean
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open fun setDetached()
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open fun setMaxZoom(zoom: Float)
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open fun setMinZoom(zoom: Float)
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open fun setProperties(@NonNull properties: Array<PropertyValue<out Any>>)
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Set the RasterBrightnessMax property transition options
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Set the RasterBrightnessMin property transition options
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Set the RasterContrast property transition options
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Set the RasterHueRotate property transition options
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Set the RasterOpacity property transition options
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Set the RasterSaturation property transition options
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open fun setSourceLayer(sourceLayer: String)
Set the source layer.
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Set a property or properties.
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open fun withSourceLayer(sourceLayer: String): RasterLayer
Set the source Layer.

Properties

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open val nativePtr: Long